Cycles Reflections Issue; Reflected Texture Appears Jagged

Anyone have an idea what could be causing this? Looks like stepping, but my textures are 16bit .tif files. Kind of new to this, so its hard to troubleshoot.
EDIT: Rendered using Cycles.

If Eevee, there are some trace precision setting somewhere.

This is in cycles. Should have clarified, edited the original post.

Is smooth shading enabled? The top rim part looks faceted. Is there a normal map in use which fixes things if unplugged? Any custom normal stuff going on?

1 Like

Perfect! Smooth shading fixed the issue!
I thought that was only a viewport option, derp.
No normal stuff going on, but it seems that the flat facets of the tub were causing those ‘pixelations’. Thanks so much!