I’m running 32 bit windows with 4GB RAM, but I’m rendering with my GTX 460. Has anyone got any tips to stop cycles from crashing? because I can use the real-time render just perfectly, but the second I try to render a proper image, it just crashes. I haven’t been able to find any good advice out there on the internet.
yes it does. It only seems to be with more complex scenes. But the one I am trying to render really is not that complicated at all. Just a guitar in an empty room.
Some time ago I came across the same issue when rendered a complex scene. Different part of the scene lied on different layers (nearly six or so).
When I enabled all layers - cycles crashed, but different combinations of that layers didn’t cause a crash.
The solution was simple - I moved all objects from different layers one by one to another layer and checked if cycles crashed.
The problem, I guess, in some wrong assigned material or so.
Do you have any light source in your scene? A standard point lamp is often too dim. If so, increase the strength of the lamp (or emission plane etc.).
Are your current layers selected in Render / Layers / Layers. By default they all are selected. (Be attentive: in that section of settings meaning of “Layers” is different than in previous post).
Check if Internal renderer were not accidentally selected.
Ok it seems to finally be working. I just have to use BVH cache and build the bvh at a low resolution, then I can rerender at a high resolution, and it doesnt seem to crash. However, I do have another problem. When I start the render it gets to the point where it says computing attributes, and then it just crashes. no matter what. It was working perfectly, then I added one more texture and now it crashes everytime. I dont know what to do about it. Any suggestions would be very welcome