Okay I’m not exactly a newb but I don’t really know much about render layers and I tried to check the blender wiki but I didn’t see much about this subject.
Z depth… generaly now is same as blender internal…
Lender layers… are now important because the GPU memory is low now a days. So we can’t just prest enter like in CPU and go for 2 day’s out of PC. You have to separate object’s on layers and using Z depth you can combine them together after rendering…
It’s solves some of the general problem of GPU.
GPU can’t handle that!! CPU better… now however with woriking render layers in CYCLES this problem is generaly solved…
This year will be for GPU…