I’m really struggling to get Blender to behave properly with my new PC build.
When GPU rendering, I have SLI disabled, I get stuck at this whether I use one or both GPUs quite often now saying “Copying attributes to device”. I’m doing scenes of 108 frames and would like to just walk away and leave the PC to render but it keeps doing this inbetween frames and never recovers so I have to Ctrl Alt Del, end the process and start again from where it last rendered. It’s really annoying me now and I can’t work it out.
Any ideas at all? I have tried all the latest builds etc too.
Sounds like GPU RAM limitation, try to reduce polygon count and/ or texture images size. Try CPU mode (maybe with tiny like 64 pixel vieport) just to prove it is work at all.
Thanks for replies but I would bet that it’s not RAM limitation as the scenes are quite basic. I know the Task Manager reading for RAM when CPU rendering isn’t 100% accurate but I’ve found it to be a good base and it only reads around 700MB with these scenes. Besides, if it was RAM limitation then I don’t think the render would start at all would it? I had that problem previously and had to squash large scenes down to fit on a different 2GB card to get the render to begin but I believe this to be something different.
Unfortunately, if you not understand, then there is no point to try, it is not easy even for people who have lot of experience. You must have some basic knowledge in programming and system internals, then make special build “Debug mode” Blender, then run it not usual way but under control of other prorgam called “debugger”. In turn, when you render stuck, you can see exact place in source code where Blender spend time, and even examine related data to get hint what go wrong and how to fix.