I have one MacBook Air 13’’ (2013) and my graphics card Intel HD Graphics 5000 1536 MB doesn’t work with Blender (driver bug). Ok, I have to Render with my CPU that have low performers. Because of that, I have bought one eGPU:
Is not accurate but its not a big difference of the reality. I didn’t wait to finish on GPU because takes too long… on the CPU will render on that time.
The render settings are the same for both renders, I have only change CPU to GPU.
hmmm looking at your settings there are a couple things I would change (although I dont think it will make a major difference in render time, but it will help).
Seems like its something with your GPU (make sure drivers are updated) also you should change your tile size when rendering with GPU to 256x256.
Also just note that you have “square samples” turned on so you are really rendering at 1600 samples.
After looking at your settings though, there shouldn’t be that big of a difference in rendering time between the two. So I would say it has something to do with your GPU, maybe a more experienced hardware person can chime in and shed some light.
I just tested on my 2013 Macbook pro rendered a similar scene to yours and on CPU it rendered 1:58 at 1600 samples. (Dont have a GPU)
Best advice for both performance and compatibility with Blender (now and in the foreseeable future):
Don’t use a Mac
Don’t use an AMD GPU, use an NVIDIA GPU with CUDA
Apple insisted on developing their own crappy OpenGL/OpenCL drivers, then they dropped future support altogether in favor of their new Apple-exclusive API (Metal).
Mac OS is a terrible platform to develop for. It’s also not a platform that many professional users still use. To support it properly would mean exerting a disproportionate effort, which is unlikely to happen without material support from Apple. Any problems you will encounter are far less likely to get fixed as result.
To be clear, I’m saying that as a developer, not as an Apple hater. I generally like their products, but they absolutely dropped the ball on the professional market, even though they like to style themselves differently in their ads.
Second-best advice:
Try adjusting your tile size. Try one big tile covering the full frame. Try 512x512, try 256x256. Try a different version of Blender - I assume you are using the latest version?
Thanks for the reply. I have to return the package AMD Radeon RX570 and bought the GeForce GTX 1050Ti… its was amazing eGPU for all apps except for blender!!!
Dam… for my system its faster than the GeForce GTX 1050Ti … BUT I can’t use that speed on Blender… because of that, I return it!