I’ve been playing with cycles, and I’m trying to add a texture to a material. I’ve seen it done… you add nodes for Texture coordinate, Image Texture, and something else but I can’t get it to work. Has anyone else had success with this?
My set up was
Texture coordicate (UV) -> Image Texture (then in the material section add your uv image (locate it)) ->Diffuse BSDF -> Material output (Surface)
Thanks! actually this is great, now I know how to control the displacement! Cool!
Thank you V1k1ngo! You da man.
uv images are not working with latest cycles http://graphicall.org/641
i did the same exact phases as described previously
Is this fixed yet? I keep seeing tutorials with an operational Cycles. Do they have a more updated build? I’ve never used a build outside of what the latest version was on blender.org
I’m kinda bummed since I really wanted to try Cycles, specifically for UVs. I’ve seen a few Youtube vids showing the bug…
they work excuisitely well now
I thought I posted this last night, guess not.
I didn’t know that Cycles was unable to work with PNGs for UV Mapping (I used JPGs in place of them, and all was good). Any idea when this might change?
I can’t figure out how to tell Cycles to not repeat textures but to clamp them (e.g. for a label on a bottle).
The “Mapping” node’s min and max switch works in the viewport but the texture is repeated again when rendering.
P.S.: Opened a new thread for this issue, as it’s a showstopper for me right now.
Skoolbus, all of these features work well in 2.62 standard. Why do you need to use nightly builds?