I have a weird problem with emission material.
When I use “Rendered” in “3D View” it renders as it should like below:
But when I press “F12” to render, it doesn’t process the lights correctly:
I also get an error in the Blender Console:
CD_MTFACE: 0 != CD_MTEXPOLY: 1 || CD_MCOL: 0 != CD_MLOOPCOLL: 0 mesh_ensure_tessellation_customdata: warning! Tessellation uvs or vcol data got out of sync, had to reset!
Does anyone know what’s wrong?