Cycles Rendering issue (crack-like texture that doesn't go away)

Does anyone know why I’m getting this crack-like texture when I render in cycles?

I mean, it would be a nice effect if I am intending to get some ‘old oil paint-like’ image but, I want a clean rendered image of my model.

It does seem like residue of wireframe because it kinda follows the geometry flow.

However I also see some triangles too (the model only has quads)

Anyone ?

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What he said. Also, a simpler tip, switch from orthographic to perspective in the viewport, and the issue will go away.