Hey guys,
I’m affraid this is one of those “the new guy needs help” thread.
I’ve been modeling with blender for about 3 month now and am currently working on this 1976 BMW CSL 3.0 for Assetto Corsa. While rendering I came across this weired problem.
I implemented the doors and the trunk with a simple bevel -> extrude inwards -> bevel the edges method. After that my renders look like this:
The doors look like there not even part of the car and the reflections are way off.
But when I render them in 3D view it looks like this:
Totaly fine with a nice (but not perfect) flow and good reflections.
Here is the mesh structure:
I tried to solve the problem myself (checked for doublicates, recalculated the normals, changed materials and lightning, turned the sharp edges on and off) but my blender knowledge is quiet limited.
I hope you guys can help me.
Cheers.