Just started my first project in 2.8 and this happened:
LookDev:
Rendered:
What’s your question?
the only weird part I can see is something weird around the clip board and that the clip board floats, and that’s nothing that can be solved without some more info…like the blend file.
What could cause the clipboard to be jagged/floating only when I render using cycles in 2.8??
This does not occur in previous versions.
[Edit]
Seems when I appended the clipboard model Blender erroneously set the displacement as: “RGB to BW”.
I tried appending the clipboard in an earlier version of Blender and it looked fine.
Weirder still, after changing the displacement to “RGB to BW” in 2.79 then rendering in cycles there was no effect.
So maybe it has something to do with clipboard being created in an older Blender version and the newer 2.8 doesn’t like something…?? But the hammer looks just fine and it is the same in almost every way??
To solve, I ensure the displacement is set as “default” after appending old models…
Displacement in 2.79 works differently than in 2.80. In 2.80 it takes a vector wheras in 2.79 it takes a float value.
In 2.80 there is displacement node which you have to insert between your displacement map and the output node.
Furthermore in 2.79 the materials are set to use displacement as bump only by default. In 2.80 materials are set to use displacement as true displacement by default. You can change this in the material panel -> settings -> GeometryDropdown
Something else: You might want to check if you need real displacement at all. For an object like this a bump map is usually enough.