I’m triying to texture an object without doing the UV unwrap, just changing the scale.
I would like to know if there is any way of apply a texture similar to 3d Max when you use the UVW unwrap modifier.
At the moment I’ve managed to use a Diffuse BSDF material with Mapping in Vector and Texture coordinate Generated inside the Vector Mapping (screenshot attached).
It works perfectly for plane surfaces, but it doesn’t work for volumes (like the boxes in the example).
Does anyone know how to archive this? (as I said, without Unwrap the object)