I’m looking to create the following scene using Cycles:
I want an emissive image plane facing an object. I want to have my camera also pointing at the object along the same axis. So i want the camera to register the object as it reflects the light.
Can anyone tell me what are the important settings to achieve this, because as yet i can’t make my camera see through the plane as if it’s transparent from the back.
That’s because you’re generating your plane inside a GN nodetree.
In that case, the geometry doesn’t have any material assigned (because is new), and you need to use a Set Material node to fix that.