I’ve been pounding on this for some time now so I’ll ask it here.
When someone is doing a still image. Taking 9 hours to produce a truly realistic effect is awesome. But when you want to animate. Why spend 9Hrs/frame(image) to produce a realistic look in cycle??? This is crazy.Unless you’re in possession of a hellish render farm. Even the Blender Foundation with their Mango project are going to be hard pressed to produce realistic renderings hare they not??
By the way this is something I hope to hear from them in the Mango DVD.
My point is. I still don’t understand the fuss around Cycles. I’m aware that Cycles is a WIP for a few years thus it will be faster in the future but still.
I’m also aware that I’m part of a minority here for everyone else seem to love cycles so I guess there something that I’m missing here.
So I’ll ask this question:
How do you(anyone) intend to render realistic animations in Cycles without spending months and months of rendering?