Cycles shader node edge (not cavity)

I found this:
https://substance3d.adobe.com/magazine/the-substance-3d-add-on-for-blender-is-here/

has anyone used it?

do you have live update?

thanks

crap

the images are not made by procedural maps
are made of .tga

in the live link it is necessary to press a button and it takes a long time.

many times it is not possible to change parameters, it simply does not update the material after adjustments have been made.

that’s it

thanks

Yeah, procedural purity is really hard to maintain.

Things eventually end up being baked as texture maps, both for performance and pipeline reasons.

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hangs a lot.

it’s normal ?

What hangs a lot? The live link addon?

If so, contact the addon author.

hangs in general

he is from adobe

thanks

elmo-shrug

I think it’s texture processing problem with too much resolution.

can you configure this in blender?

tanks

Can you? You have more experience with this plugin than I do.

he is really slow
move a lot when it’s processing it crashes.

but the materials are of excellent quality.

what are your system specs?

|Processador|AMD Ryzen 5 3600XT 6-Core Processor 3.79 GHz|
|RAM instalada|16,0 GB|

nvidia rtx 2060

how many vertices are the meshes you are working with?

a cube

Depends on the resolution you open the textures.
1024 is already slow

thanks

How is the performance working in substance painter?

I don’t have substance painter or substance designer.
get free substances on the net to test in blender.

thanks

ok, well that way is a little bit janky and will perform poorly, so maybe invest in a license for substance and play with that.

Let go of procedural purity, or get really good at optimizing node groups.

how do I create IDs for a part of the object’s mesh so that it has multiple materials?

is it necessary to bake to get the material id?

thanks

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