So i’m having trouble to setup it corectly to see some good results, is there any tutorial on using this shader?
so i figured out my diffuse texture but what about subdermal and epidermal, and where do I connect my specular map.
also I’m having trouble with scale values for sss and seting up radius values
Thanks for downloading the shader! The version available to the public right now is rather broken though. You’re welcome to continue to use it, but many of the weights are incorrect, and the shader math itself has been much improved in the last few months. Some basic guidelines: When properly set up, you shouldn’t need any diffuse component at all. Try multiplying your color texture by the shallow, medium, and depth colors, and using that as the input for those colors instead. You will also want to keep the radius values for each layer the same, so for shallow R, G, and B radii should all be .02, for instance (doesn’t have to be .02, values will depend on your scene scale). In that screenshot the primary reflection color is also WAY off. This should never be anything other than pure white or slighly blue tinted for human skin.
Thanks for the reply. I’ll try to set it up with your sugestions, if i don’t get good results I was thinking just to fake sss with the translucent shader like in the blendernerd tutorial where he is making a skull out of original head mesh, this method looks easier to me and results are decent.