Hi everyone,
I was wondering how to create a colored material with a white highlight in Cycles. An example of what I’m aiming for can be found here http://www.flickr.com/photos/40168483@N05/5037095876/ .
In blender render it’s as simple as specifying the specular color but in cycles it automatically colors even the brightest highlight, even at 0 roughness.
So is there a way to do this?
Old pre merged Cycles had node group “Fresnel Blend” that resemble oldschool Phong like coated dielectric material. You can search for it or use custom node setup like Mix shader with LayerWeight as Fac input and first Mix Shader inputs for coat ( white glossy )shader and other as base shader (Diffusion with color other then white to see difference).
Why would u want to weight out Diffuse and lose diffuse information, if reflection in reality dont do it ? U have to add them to get physically accurate effect.
@Daruisz
Because of dielectric material property, there are very different physical process when light reflect from metal surface and dielectric. If we resembling 2 layer material, base (diffuse in my example, but you can use any other of course) coated by thin layer of transparent dielectric. Light refracted by Snall’s law, and there is angle (depend on Index of refraction of dielectric) when refracted ray go along surface or even reflect back. That is Fresnel model.
Metal surfaces have different property, light never refract but always reflect in direction related to surface normal.