The explanation of SSS in BI (https://www.blender.org/manual/render/blender_render/materials/properties/subsurface_scattering.html) is pretty good the one for cycles is a little more limited.
Could someone let me know if the definitions are basically the same.
does scale mean the same thing in both,
does the RGB radius mean the same and work similarly.
I know they are completely different styles of engines
I am just trying to get a handle on the Cycles SSS and can’t really finds a good explanation for each of the parameters.