Stunning! It’s renderings like these that lead me to believe that Blender can be used to produce animations right up there with Pixar’s ‘Brave’ and ‘Wall-e’!
Can’t wait for Brecht to finish SSS / Volume / ubershader / displacement and BroadStu GPU hair rendering :evilgrin:
The best way imo could be to match the Blender internal behaviour,with size in blender units.
In this way you could composite in an easy way a render done with Blender internal and one done with Cycles.
@andrewprice that doesn’t look to shabby up close! I was fooled and though your first close up was a 3d rendering I was so amazed how there was such “many different” hair particle setups.
@BroadStu : I think it would be nice to have both possibilities, some use hair for carpets, some for grass, some for hair. We can’t find a unit that feet every needs so let the user decide ?
Hello ~ thank you very much
Please forgive my poor English
This is my practice
Hair node is a reference to the teaching of Andrew Price
Also very grateful to Andrew Price
Hello ~ thank you very much
Please forgive my poor English
This is my practice
Hair node is a reference to the teaching of Andrew Price
Also very grateful to Andrew Price