Cycles Subsurface Scattering tips

Yeah, I was setting it up like Arnold, so I was plugging an RGB node into the radius, set at R 1.0 G 0.35 B 0.2 - this best simulates human skin according to Arnold docs, because red light penetrates deepest into human skin, followed by green, and then blue. So, if you’re setting all 3 to the same setting you lose the realism.

I have no comment… :sunglasses:

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