I hope they will allow incremental (unlimited till you stop rendering) passes, like Luxrender. This way you just let it render until the noise is gone, contrary to experimenting (and wasting time) testing the amount of passes.
Just downloaded the Windows 32 version, I will edit this post later to add some results from a slow computer (4 year old Core2Duo laptop with 2GB RAM) And the current windows build doesn’t have GPU support yet so that won’t be a factor.
Can’t wait to see the speeds everybody has been talking about…
EDIT: RESULTS!!! Although a bit slow in the viewport (remember, laptop) It performs really well.
Quite a few fireflies around, which is a bit annoying. But other than that fantastic results for only 10 minutes. (sorry about tiny size on the image, computer isn’t exactly…good)
If I where back at home (1 month, 2 weeks) I would be able to get much better results much faster. But this is a restriction I must deal with, or cry.
Much more realistic results than BI definately, but it is virtually impossible to get a noiseless result (without spending a whole day rendering, that is)
Soon I will be trying out more complex scenes along with textures ect. implemented.
Maybe a re-render of my Guitar model from a while back would be in order, maybe.
Anyway, really impressed, incredible results, with very little effort.
PS: Anyone with more experience with nodes materials, please PM me. Because I am a nodes n00b
This one shows how you can combine multiple materials with a texture:
This one shows more combining and also uses the bump map.
Here I’m using particles, instancing, transparent/glossy/bump map textures (thank you ZanQdo for your example.) The scene is ~235000 faces. There are all kinds of problems with the scene though… hahaha And, I can’t seem to get the shadows to use transparent consistently.
Alpha maps have been a continuous issue of late with BI. So I am not surprised that after this early stage of development that it hasn’t been considered.
BTW, been doing some tests, and Cycles is great for outside rendering in particular (atleast of my finds, that is) But I will be converting my Guitar from a while ago tonight (hopefully) to get it ready for Cycles. Wish me luck
This is everyone’s new favoutite toy
Ready-to-render blend of the tower: [link]
Clacktower: 27 minutes (mostly clear after just a few passes)
Skeleton: 2 minutes
OS: ArchLinux 64bit - self compiled cycles branch (with -march=native) (rev 36414)
CPU rendering on a Phenom 9950BE Quad
If you want to compare speed/look: Note that the tower image is slightly gimped. (colorcorrection and glow)
The OP didn’t mention that others can also post test here, but he did not complained when they did, so here is my render. I did not measure the time, but it was about 1-2 hours per view, and some post-work to reduce noise in PS.