Cycles does have “Generated” texture mapping, but does it have the “Flat”, “Cube”, “Tube”, and “Sphere” mapping options like BI? If it does, how does one find it, and if not, how does one get an image texture (ex. Earth) correctly mapped on a sphere?
I didn’t found it either. Is there a generated mapping in Cycles, just like BI (flat, cube, sphere…)? I have a lot of meshes with simple shape that could be mapped using this, so I really don’t want to UV them all
And why materials looks different in “Rendered Mode” and in the render (F12)? Seems the mapping multiplies it twice in size. Is there a bug or is just the way it works?