I am currently working on a short animation clip of about 5 mins. So far I have been using the Cycles engine to model my scene. However, the render time will be way too long. That’s why I’ve decided to convert to the Internal Blender Render engine. Is there a way to keep all the materials and textures? Or do I have to apply these all over again? I do see the materials in the material property tab with “Node <none>” behind them.
I am new to Blender and have only worked with Cycles so far. I hope this info is sufficient. If not, let me know =)