Now that 2.80 has reached beta, I figured I’d take a more serious look at Eevee, but I’m struggling particularly with lighting. Whilst there are some conversion issues with materials, I can figure them out, but the lighting has got me flumoxed.
I’ve gone back to old faithful as my experimental scene. Here are both an (older)cycles render and my best efforts alone with Eevee. Whilst the Eevee render is not horrible, neither is it anything like good. The cycles render is older, and not as good as my latest, but it’s a several hours render and I wanted to find one in the same resolution so as not to mess up the comparison (my usual renders are done at 2560x1440).
There’s a lot wrong with my Eevee lighting, and after a lot of adjusting, this is the best I can get to, so tips, tricks, things I’m obviously doing wrong, or even a link to a current tutorial (all those I can find are based on alpha versions, and no longer current), please: