# Cycles to Eevee

**URL:** <https://blenderartists.org/t/cycles-to-eevee/1142948>\
**Category:** Lighting and Rendering\
**Created:** [January 16, 2019, 9:43pm UTC](https://blenderartists.org/t/cycles-to-eevee/1142948 "2019-01-16T21:43:28Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![filibis](https://blenderartists.org/user_avatar/blenderartists.org/filibis/32/623617_2.png) [@filibis](https://blenderartists.org/u/filibis)\
**Post date:** [January 16, 2019, 10:53pm UTC](https://blenderartists.org/t/cycles-to-eevee/1142948/4 "2019-01-16T22:53:28Z")

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Take a look at this post:

> [@Light leak at edges inside room and irradiance volume issues](https://blenderartists.org/t/light-leak-at-edges-inside-room-and-irradiance-volume-issues/1135864/40):
>
> The light leaks are caused by incorrect shadow maps as has being discuss previously. Biggest issue is that Blender has poor default shadow values for interior scenes. See house scene leak fix below. Blender file [HouseLightLeakFix.blend](https://blenderartists.org/uploads/default/original/4X/e/9/c/e9cecd36cdf28dd9e75ba3bfd9310abb2249d180.blend) (2.5 MB) This process should fix light leaks: Make sure that all walls have some thickness. To concentrate on fixing shadows and their problems. Disable “Screen Space Reflection” and “Free Lighting Cache”. To render nice smooth soft shado…

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_[View the full topic](https://blenderartists.org/t/cycles-to-eevee/1142948)._
