Cycles - Trying to replicate old looking glass


i have been trying to solve a glass material trying to replicate this kind of bottles

but, i cant manage to do something quite realistic. Whenever you put a darkish value to the color of the glass node, it will go less transparent.

I tried mixing transparant with glass node, but this setup works awful when your glass has a solidify modifier.

Any help is much appreciated :stuck_out_tongue:

Check out this Tutorial to achieve realistic absorption, it might work well for you purpose

hey ty! the absorption video is hard as fuck to understand for someone who is basically horrible at math and gets a heart attack everytime he sees an equation, but the end result is quite interesting and worth of a try to replicate. I will be trying that in a moment :D!

ty for your time on looking up the link :smiley: