Cycles UV issue

Hey there I’m using Blender 2.63a on a mac and having been having an issues in Cycles where I’ve setup a simple UV mapping but when it renders it doesn’t seem to match up.

ie see below,

the graphic should be at the nearest edge to the camera but it’s appearing half way down the face. I’ve attached a link to the screenshot, blend file and image being UV mapped. Is anyone else getting the same result as me or can tell me what I’m missing?

Thanks in advance.

Hmm looks like it had to do with how my seams were setup. Damn I hate not having textured for a while and forgetting how to use seams :frowning: