Cycles UV issues

As you can see in the picture below, my uv mapped image is different in the view port than in cycles view. This is very annoying, especailly because the view port placement is correct, but it won’t render that way.

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Any ideas?

Hmm… has anyone else had this issue? I’ve looked into it more and I cant find any explenation. This is actually the second or third time this has happened, but they were only on tests so I didn’t pay it much mind.

Any thoughts would be welcome, this is an important part of my scene.


Do you have by any chance defined multiple UV maps? This might cause it. Another idea that comes to mind is that your model is somewhat translated and you did not apply it in object mode.

Hmm, none of those things were the cause. I don’t want to call this a bug if it’s not, but I have no idea what is causing this.