Compositing cars with HDRI and backplates has been all the rage with other software for a while now - but there’s no info on doing this with blender and Cycles.
I’ve just downloaded a free lovely snowy HDRI with several backplates from http://hdri4free.com
There was a 3DS tutorial at:
I’ve been at blender for several years now, and was wondering if there was anyone here knowledgable enough to know a similar procedure with blender and Cycles.
I’m no node king, but I know my way around, and have no problem adding a HDRI to light to the scene for lighting/reflections, or any problem adding a backplate to the camera view etc. I was hoping to get some help with the node set up for the render layers - I’m using 2.62 currently. Anyone got a good working method please?
Here’s an example of my work currently:
It would look so much better with a real background naturally
If I can get a good idea of this then I’ll post up the info for everyone to share and stick something on blendswap too - I’m sure others would love to have a crack at it too!