Hello, I’m new to everything that Blender does. I am having problems creating animations (grasses) with hair simulations using cycles viewport render. There is usually a lot of flickering and I would not be able to tell how good the animation is, unless I do an output render with cycles. Also, the only way I can tell how well the hair moves is if I use workbench or Eevee to do viewport rendering. Whenever I select Cycles as viewport renderer, it is a nightmare watching grasses or hairs move due to the heavy flickering. How can I rectify this problem?
I initially thought that the problem was as a result of the sun rays I added to the scene. However it wasn’t. This is because I deleted the sunlight and the problem persisted. I went on to delete the two forcefields I added (wind and turbulence), yet no hope. I have adjusted several settings on the Cycles Render tab, yet no solution.
What am I doing wrong? What settings do I need to adjust in order for my Cycles to render better viewport animation? By the way, this issue is present whether I choose GPU or CPU as the rendering engine.
The picture below is the image I snipped of the hairs/grasses in motion when I had a sunlight and two forcefields on the scene:
As you can see, the display quality is horrible.
Windows 10, AMD Ryzen 7 4800H and RTX 2060 with 32 GB DDR4 Ram and 2TB NVMe SSDs, are my laptop specifications. Thanks for your help.
