Hey folks,
a little experimenting with the cycles render engine and the blender internal.
The cycles render looks equal to the blender ínternal but a bit more grainy and a softer lighting. Even though the cycles render had about 3000 passes there were still bad pixels.
I like the internal much better. I think that the cycles render is possibly more realistic, but not nearly as artistic. This test done by two masters of either engine would be most interesting, I propose a render battle!
The thing is: Designing good looking and realistic materials is very easy with cycles.
Although there are still a lot of features missing it is yet very powerful.
The cycles setting took about 5 minutes to set up but the blender internal nearly took an hour of testing and adjusting the materials.
But in the end, the internal looks better - probably because i spent not too much time on the cycles’ materials.
A battle would indeed be a nice idea but due to the fact that cycles is still wip it is no fair. :ba:
If you over expose an image, the image will take a lot more samples, or it will be too grainy. That is what you are experiencing. If you lower the exposure and rerenader, we can get an accurate comparison.
This really is too simple a model to really compare the engines - There is little room for GI and there won’t be many complex ray paths to trace.
Not saying it isn’t good, it just isn’t a great comparison model.
Thanks for your input. But I think my title is a bit misleading. At first I was trying to render a simple model with cycles but it just took me too long to render the turntable (as I said, about 45 min/frame). So I started to redo the materials and use the blender internal.
The comparison was just coincidental. I thought it is interesting to see the same model in two engines.
The overxposed thing:
I could easily turn up the lightingpower in the internal while keeping the rendertime down. But you’re right, it is overexposed^^