I’m trying to make a dancing character, and I’m tying to build actions for various moves (hand wawing, …)
most of those actions are supposed to be cyclic and be smoothly repeated.
So I edit my poses, and duplicate the first key and past it at the (n+1) frame.
and then I play the animation looping those 1 to n frames .
I have two questions:
is there any otherway than manually duplicating the first key to the last? (like, setting somewhere the duration of the animation and having blender automatically repeat the keys) - that’s a bit tedious when editing the move around the looping point…
and I set extend: cyclic, to get the cyclic animation, but while for all the other in-between keys there is bezier smoothing, at the looping point there is a discontinuity in “acceleration”.
In the ipo curves, I can see a sharp angle, the tangent arent the same.
Is there a way to make this “cyclic” mode also smooth the tangents?
To sum it up: what is the most convenient way to edit a cyclic animation around the looping point? (the first - last frames)