D2 assassin

Hi, i want to share my experiments with lighting and volumetrics in eevee.

Character was done in blender with little bit of mudbox, textured in substance painter.

Other images related to the project you can check on my artstation https://www.artstation.com/item412

Also i want to mention that eevee really needs different algorithm for DOF, currently it causes so much artifacts it’s ridiculous

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