anybody worked with MakeHuman and brought a rig via DEA into Blender?
It seems that it works well besides the armature being out of scale.
There are many diamond meshes inside the human figure and I assume those
are meant to be key position for the bone root and tips?
So my theory is that I should be able to adjust the bones and use the diamonds as a reference?
On a different note could anybody who works with MakeHuman export it into mhx format import it into Blender and send it to me? On the mac side it seems not to work at all.