DAE model with smd animation bones

can someone tell me why this happens
first I import the DAE model
then I import the .smd animation which generates an armature for the model
I assign the armature to the DAE model and deform it
even if I remove the existing armature and assign a new one
the model is deformed
and apparently uv mapping doesn’t work either
like in the right shoe

somebody thinks it’s the orientation of the bones
how do I solve it

88128713-e7ae6180-cbac-11ea-999c-85c93c12149b

this is the blender file, can someone help me understand why this is happening

https://drive.google.com/file/d/1L4YJhx1UAZT9daRxZQRDwiIhhF01Dtsi/view?usp=sharing