To help me understand Blender’s materials, material nodes and Apricots GLSL features I made this simple scene. I also wanted to make sure that the scene looked the same in the viewport, Game Engine and render view (which it does). It’s got a simple turntable animation (alt+a or p for the Game Engine)
The only thing I’m not really happy with is the shadow. I’d love to be able to tweak it further - blur, change opacity and colour. The ability to assign different resolution shadows to individual objects. If I were to animate the small eye stalk it would have the same shadow resolution as the much larger body? This would probably kill the frame rate. Hopefully in future versions of Blender we’ll be able to.
In case anyone wants to poke around with the new features you can download it here (8 megs) http://www.box.net/shared/6prdgdgi3x Your welcome to improve/optimise the scene Tell me what I’ve done wrong.
(I gave up trying to put moss inbetween the cobbles using the new splat/stencil mode. The moss texture would always repeat and I only wanted it drawn once of the tiling road)