Dan The Man (Low Poly)

here’s a low-poly guy i made earlier today. geez, textures are hard. especially when ur using Blender’s built in painter.
anyways, i might make a Tomb Raider-esque game with him. i dunno.

http://i185.photobucket.com/albums/x166/zymn1/dan.jpg

oh yeah, he’s rigged as well.

That’s very low poly. Texturing looks okay. What is the poly count?

whoa.
its 220.
i didn’t realize its THAT low-poly!

btw, i’m using multiple textures on the character. how can i keep the textures visible in rendered images?