Dancing Tursses [Bullet bug?]

Hi , why would those trusses dance ? :mad: …

please , help … :frowning:

Attachments

trusses.blend (230 KB)

we have such an outdated bullet physics >:(
they said they would update it ; - ; but noooo they kept the old crap
http://www.bulletphysics.com/Bullet/wordpress/
we want 2.70 pl0x >:I

half of those trusses don’t have any objects constrained to them…

half of those trusses don’t have any objects constrained to them…

please clearify , can you post a blend ?

oh please help me :frowning:

I quite like it … what’s it meant to do?

hey, 3DGuru, i actually had same problem when using Generic constraints, so maybe try using only hinge constraints…

I quite like it … what’s it meant to do?

Simulation .

==

hey, 3DGuru, i actually had same problem when using Generic constraints, so maybe try using only hinge constraints…

you have used a lot of them in your vehicle game , 2d without tex one … , will try it …

The setup is wrong.

  1. Apply the scale on all objects, CTRL-A -> Scale to ObData

  2. Make sure the pivot point is at the proper location. Use the ‘ShowPivot’ option.

  3. Several constraints are wrongly connected to c2, make sure they are between the right rigid bodies.

Hope this helps,
Erwin

  1. Apply the scale on all objects, CTRL-A -> Scale to ObData

that eliminates the problem a little , but still not nice results :frowning:

  1. Make sure the pivot point is at the proper location. Use the ‘ShowPivot’ option.

does this mean the center ? , i assume no , tried “center new” for all objects and … :frowning:

  1. Several constraints are wrongly connected to c2, make sure they are between the right rigid bodies.

i made a one contraint setup and copied the other trusses including there settinges automaticly you know , they automaticly relate the constraints to the same c2 object , is this right ?
i didn’t understand point 3 , do you mean hinge or experimental ones ?
thanks …

can’t wait to see cloth between those trusses too … :slight_smile: