Done in Blender Cycles, 200 samples, post processing in Gimp. Work time: 10 hours; This definitely helped me improve my sculpting and texturing
I hope you guys like it.
Thanks you guys @BloodRed15 I’ll post AO and Wireframe later today. I didn’t have the time to do retopo though, so the wire is not very pretty @foxrender He does look a bit cute xD
Wire (I didn’t do retopo, because I didn’t encounter any problems with the topology from Dynapo while texturing, UV mapping and rendering. Also I didn’t want to spend an extra day on it, because I’m quite busy )