I’ve been working on this scene for about a week in my spare time, and it’s finally starting to come together. I’m still adding details, and I’m planning on adding the following still:
curbs
trash
graffiti
door frame on building on the right
light in the alley
improved lighting overall
Aside from these aspects, what else can be improved? Composition? Scale? Textures?
All crits are welcome! Thanks!
gettin there, how about adding some flickering to the bar glow sign, it might get u some interesting results without dragging to much focus and am not sure if u are aiming for a clean alley but u could improve on your wallbricks with some variation
-cracked surfaces
-holes maybe?
either way it looks nice, hope to see some fancy lightning there
Thanks! I’ve begun dirtying up the scene. Its still dark on the walls for the most part, so it’s a little difficult to see at the moment. I’ll fix that when I do my final lighting pass. I’ve begun adding cracks and damage to the wall, along with dirt marks and graffiti. I’m still deciding if I want to add any puddles or wet surfaces.
I’m playing around with making the ground wet. I think I’m getting close to finishing this. I want to work on the water a little more, and finalize the lighting.
I have found a material that I’m happy with for the wet ground, and I got into compositing last night. Here is what I’m going to call the “Final” render, although knowing me I’ll make a few more tweaks still.