Hi does anyone know what is happening here and how to fix it?
Three things that come to mind:
- Check your face orientation (viewport overlays > face orientation). Anything red, select and Mesh > Normals > Flip
- you might have duplicate geometry. Press M and choose By Distance to delete duplicate geometry.
- this could be a topology issue, what’s your wireframe looking like?
Is this a UV texture?
sorry for the extremely late reply
ive flipped the normals and i dont think i have duplicate geometry
here is what my wireframe looks like
The dark patches don’t show up on wireframe but they do show up on xray
Oh I see it now those dark patches are holes. Try going into edit mode, selecting all, F3 > Fill Holes
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Thank you sm !
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