Dark Spots with AO

When I try to bake a AO map for some reason I’m getting dark spots. I’ve looked at my geometry & thinks look OK. I have a smooth area that they’re showing up on.

When I do a normal AO render things look fine.

Is there setting I’m missing.

Then don’t render abnormal!
:smiley:
Nah, seriously. Is your “normal” raytraced and the black artifacts occur with approximation?
Do you have a lightsource with buffer shadows by any chance?

I know this issue from too few passes for approximated AO, or for AO in combination with a buffer shadow light source with depth issues or a too small buffer.

The .blend would help a lot.

I figured it out. I had ‘Selected to Active’ on which I guess was doubling up my model & so I was getting conflicts. That’s what I’m guessing it does, all I know is that I turned it off & it looks fine now.