Someone can explain what is happening in the image below? I am trying to bake my texture, so for every material slot I have inserted an image texture, the same for every material slot. but when baking, most of my texture is dark, and only some areas are normally lit…
Global illumination with environmental texture only, no direct lighting. May be the issue?
EDIT: I have tried with Direct Lighting too, but same problem.
One thing that i can say, the object is made of saperated objects (as for ailerons, rudder airframe, etc) that was joined togheter with CTRL-J. The issue I notice is that just the ailerons and rudders are lit.
So I think someone in the airframe ex-object is broken, maybe?
RESOLVED!
It was a normals problem. First I have reset the normals, then i have recalculated it and then i have flipped all of them: some normals were pointing inside!!!
I hope this solution will be helpful for someone.
Bye!