Dark World WIP

I have a 5 level demo out of my upcoming 99 level game called “Dark World”. The first 5 levels are relatively easy, and to beat the whole demo it should take from 5-10 minutes. This game runs in 2.43 specifically, and the controls are explained in the game.

Synopsis:

You are a ball of light in a world of Darkness. The King of Shadows has captured the 9 Leaders of Light, and it’s your job to battle through the forces of evil to save Dark World from certain peril! (Every 10 levels there is a Boss Fight…).

Yes, not much of a plot, but it explains a bit… I guess…

Anyway, Have fun with the demo! C&C Welcome!
http://www.box.net/public/z7prb5j9xz

http://www.maj.com/gallery/Foshizzle/Shblender/screenie.png

Something weird happens (Sometimes) and you go spinning out of control… i don’t know what did it but it happened to me.
Other than that pretty cool, especially the skull that appears when they die (Just for a brief seconde).

I really like the atmosphere of the game (especially your use of dynamic lighting), though I found the gameplay to be incredibly difficult. Also, in 2.43 11c, I keep getting a “static-static collision” error. Not sure what that’s all about.

Incredibly difficult? It depends on what level you’re on, but ya, I suppose some of it is a little difficult. But these are the easy levels… >.<

As far as errors go… I experience none whatsoever, and so I cannot remedy them… Sorry.

Glad to hear you all liked the demo. I’ll be making more levels every few days. Expect an update.

is that suppose to happen? (I took the light off to see if that fixed what happens… but well it didn’t)

Did you fall off? It looks like you spun forward. That’s not supposed to happen. I think I’ll add an invisible plane to reverse this effect.

Yep i spun forward… it’s looking like a cool game though

Keep it up.

Heh, I like the plot (which is like a first for me when talking about blender games).

The controls are buggy, at best. It’s far too easy to have the ball freak out on you and drop of the side. Also the jumping seems iffy, if you hold it down the ball just hovers, in addition to freaking out.

Need’s work, but it’s a nice idea over all.

People seem to be having major control issues, which I don’t understand :(.
Are you guys running it in preview 11c?

if you select the ground shadow, go into edit mode and move it slightly above its preveious position it wont clip with the ground plane like its doing now(just a hint)

EDIT* I have no problems or bugs though