I worked with 3DMax before I became a true beliver of Blender. From those days I have still my Darktree Texture generator and a huge library of tweaked textures. Until now I have split the textures into maps, but thats not the right thing. I found a python script (Symbiont) for Blender from Paul Bridger, but that doesn’t work for 2.48/2.49.
If anybody would recompile the script for the newer versions, I could put my whole library on the net for downloading.