Darla Dimple 3D model and animation I made during last weekend, from the Movie ‘‘Cat’s don’t dance’’ tried to also recreate a scene from the film which isn’t exactly the same as the film, but was more to practise animation and lipsync, and I also just made it for fun.
That’s cool ! There is always a lot of interesting things on the animation side in your work and lots of work on the overall !
I think it might be worth trying something a bit more focused : since there is a lot of elements : character, set, rig, animation… it’s hard to get a very polished result in such a time frame, which is ok ! But could be worth trying to go a bit out of the comfort zone by putting the emphasis either on the model/rig or the animation just for the sake of practice !
Well, this sounds inappropriate to me. It’s a forum about 3D and blender and that’s it !
Ye I always like making a complete scene, but ye I agree its good to have more of a focus on one single thing like sculpting, modeling, rigging etc. I would like to do that more aswell. currently I’m also working on a 3d zoetrope, that I will eventually 3dprint and showcase in a museum next year, so cant show much of that at the moment., but ye I also have fun with that since I never made a zoetrope before. So all pretty fun and interesting stuff to also figure out, since I might use an arduino or vinyl player to also eventually make the zoetrope spin and what not haha
Yes, it was in fact more if the goal is to build a formal, industry related portfolio.
Since the industry is generally segmented it’s a bit simpler when you are specialized. Also focusing on one aspect for a small period of time can be less overwhelming and an interesting experience as well.
Having a more “generalist” profile is challenging in many aspects especially to start a carreer. In the other hand as a creative being I can totally understand why you want to work on all aspects and I’m a bit like that as well.
In the end, it’s a great strength but it takes more time to become good in many areas. But this sound also like the perfect needed skill to build a zoetrope !! What an amazing project , that sounds incredibly fun and interesting to build ! Please share about it when it’s possible I’m sure it’s going to be a pretty inspiring showcase !
Have fun !
Thanks, I really appreciate that perspective it actually helps put things more into focus. I’ll probably lean into one area for a bit to specialize, while still experimenting on the side. and ye, I will have lots of fun to work on zoetrope, I will share for sure in the future about it!
I think it’s the best way to approach things ! And it’s definitly valuable in a professional porfolio : You have good general skills and there are some areas where you’re a bit specialized into, this can only make you stronger. And can also open more generalist positions.
And since you have that generalist profile it’s not about abandonning that because it’s a great value.
It’s just that instead of practicing modeling, rig, animation, rendering … all at the same time which makes progression challenging. You put emphasis in one or two area for a while. At some point it’s going to be easy enough that you can leave that skill aside and move on to something else. And as a result after a while you’ll be very good in many areas.
I insist on that because it took me some years to figure that out. At some point I knew a lot of different areas but it was also overwhelming and I ended up being good in none, at least not good enough to find a job compared to some more specialized artists. Taking one area at a time for a while was my cheat code to start becoming good in multiples areas.
Which eventually tend to lead me to positions where knowing different areas are needed. So yeah it’s a bit convoluted… but it makes sense
Ye I get that. It’s kind of just pacing yourself instead of trying to do everything at once. You focus on a couple things, get comfortable with them, then switch it up. Over time it all stacks anyway.
Doesn’t really take away from being a generalist, it just makes the whole process way less chaotic, which I sometimes tend to be, because I just want to do everything haha. but ye also like u said, that’s just kinda what creative people like to do.
but ye its good to sometimes just maybe take a breath and just focus on one part at a time, and get better at that, and then move on and get better at the other parts and then I can figure out what i’d like to do the most and then maybe strictly focus more on that.
I’m just glad that Blender has lots of tutorials and big community to also help, I also used Maya at times, mostly for animation though, but when it comes to rigging, I found it hard to find tutorials for it, although I did figure It out eventually. (it can be that they’re more tutorials now but when I used it, it was hard to find) but ye, that’s why Blender is just great when it comes to figuring things out easier and efficiently ,( but at the same time I was also pretty proud of myself that I was able to figure rigging out myself in Maya at the end, haha )
Cool ! Yeah rigging in Maya seems a bit more involved than in Blender, and congrats on figuring one of the most difficult part of CG on your own !
Anyway, it’s cool to see people with the right mindset that are not efraid to dig into the program and can switch from technical things to more artistic stuff. It’s not that common at least within the people I tend to work with…