Day#1 of Sculpting: Alien Snail

This is my first time taking my hands on sculpting organic entities inside Blender’s excellent Sculpting Workspace. Concerning its my first time doing a full project on sculpting, I am very proud how the final result turned out to be as well as challenging me to create something different from my ordinary way of approaching 3D Modeling. Feel free to post your critiques down on the comments.

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Nice. This would be perfect for for reddish like scattering and SSS, the material is too plastic.

I did add SSS but probably the low lighting quality could have affected its prominence in the final render.

That came out nice. I was gonna say it looks more like a porcine statue then a “realistic” render, good job none-the-less.

Thank you so much. :smile: