# Day/Night Cycle Animation

**URL:** <https://blenderartists.org/t/day-night-cycle-animation/561253>\
**Category:** Works in Progress\
**Created:** [January 3, 2013, 6:03am UTC](https://blenderartists.org/t/day-night-cycle-animation/561253 "2013-01-03T06:03:00Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Caleb\_Roenigk](https://blenderartists.org/user_avatar/blenderartists.org/caleb_roenigk/32/23554_2.png) [@Caleb\_Roenigk](https://blenderartists.org/u/Caleb_Roenigk)\
**Post date:** [January 3, 2013, 6:03am UTC](https://blenderartists.org/t/day-night-cycle-animation/561253/1 "2013-01-03T06:03:00Z")

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I’ve been hard at work the past few hours to get a neat looking day/night animation with cycles.  
i have used a sun, another sun(moon), and AO + Env. Lighting using the excellent cycles sky world texture.  
here is a test render of apart of the day cycle, 2:00 I think, took about 10 min. on CPU at 8 bounces with 750 passes.

check out the high res:  
 ![](https://blenderartists.org/uploads/default/original/4X/6/5/b/65bea90b96a78a31154d657461cf056fac965f7c.jpeg "House Day/Night Cycle")

night cycle image will be coming soon.  
any suggestions?

### Attachments

 ![](https://blenderartists.org/uploads/default/original/3X/c/7/c72f96058d6c7aa216fe16ce012edd4235f13c35.jpg)

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**Author:** ![Caleb\_Roenigk](https://blenderartists.org/user_avatar/blenderartists.org/caleb_roenigk/32/23554_2.png) [@Caleb\_Roenigk](https://blenderartists.org/u/Caleb_Roenigk)\
**Post date:** [January 4, 2013, 4:16am UTC](https://blenderartists.org/t/day-night-cycle-animation/561253/2 "2013-01-04T04:16:15Z")

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Here is the night test!

### Attachments

 ![](https://blenderartists.org/uploads/default/original/3X/9/0/90c4574c62c76854f430814ced8bd574dc986bbf.jpg)

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**Author:** ![Caleb\_Roenigk](https://blenderartists.org/user_avatar/blenderartists.org/caleb_roenigk/32/23554_2.png) [@Caleb\_Roenigk](https://blenderartists.org/u/Caleb_Roenigk)\
**Post date:** [January 9, 2013, 5:47pm UTC](https://blenderartists.org/t/day-night-cycle-animation/561253/3 "2013-01-09T17:47:28Z")

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And finally the finished animation! I love it!

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**Author:** ![James\_Candy](https://blenderartists.org/user_avatar/blenderartists.org/james_candy/32/22351_2.png) [@James\_Candy](https://blenderartists.org/u/James_Candy)\
**Post date:** [January 10, 2013, 6:02pm UTC](https://blenderartists.org/t/day-night-cycle-animation/561253/4 "2013-01-10T18:02:23Z")

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That looks pretty good, Caleb! I have never tried simulating the day/night cycle in Blender before. How did you choose to animate the sun (s)? I like the various color casts that the different colored rooms generate. Very interesting.  
I also liked the flicker of the artificial light sources in the animation, as well as the sound effect used.  
If I had any critique, it would be that the bump intensity looks a little high in the animation, but maybe that’s how you like it.  
In any case, great work!

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**Author:** ![Excalaberr](https://blenderartists.org/user_avatar/blenderartists.org/excalaberr/32/7618_2.png) [@Excalaberr](https://blenderartists.org/u/Excalaberr)\
**Post date:** [January 10, 2013, 6:20pm UTC](https://blenderartists.org/t/day-night-cycle-animation/561253/5 "2013-01-10T18:20:26Z")

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That looks really cool! The colors on the day/night cycle look believable and the color bleeding on the walls looks awesome.

Nice job

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**Author:** ![Caleb\_Roenigk](https://blenderartists.org/user_avatar/blenderartists.org/caleb_roenigk/32/23554_2.png) [@Caleb\_Roenigk](https://blenderartists.org/u/Caleb_Roenigk)\
**Post date:** [January 11, 2013, 7:57pm UTC](https://blenderartists.org/t/day-night-cycle-animation/561253/6 "2013-01-11T19:57:02Z")

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Thanks, well the animation setup:

1. I used the cycles sky texture for the world and animated it by hand just moving it to get the correct lighting
2. I set up a Bézier circle and attached 2 suns to it that cast slightly different colors at slightly different intensities ( sun and moon)
3. I animated the sun and moon to circle around the circle and I made it so that you can infinitely loop the animation if I so needed, to save render time if I ever choose to expand it
4. I also actually animated it to be slow but the rendered out only every 5th frame so that the motion apperes a bit jumpy and also took way less time to render!  
thanks so much, looking back on it it probably was a little too extreme on the bump maps but your right I do like it like that haha.
