Hello again,
I am glad that you asked that question Captain Oblivion.
When I run the script from text-window (alt+p method) it shows those errors…
However when I try to run from game ‘p’, I would later found out that the intended scripts worked!
so for now, case solved! (I guess, as long I could have the ability to execute code of GameLogic, Rasterizer and its equivalent GE python API)
I would like to see every step that I code in python (trying to make as much use of console and debug overlay) It is just this odd experience that it works in-game and not by running that script in text window.
I would also like to discuss with regard on the relevance of this thread about day/night cycle:
I was making use of this python site:
http://www.tutorialsforblender3d.com/GameModule/RasterizerModule_19.html
and I would like to know if there is some activity that the setMistColor(rgb) would be implemented or somehow that these World settings: AmbientColor, Mist, etc… will run at GE for 2.50 or if there exist an alternative build in the works of it?