Day of the Dead

Modeled in Blender, texture painting in Mudbox, rendered in Maya with Mental Ray, comp in Photoshop.
Original size 2650 x 4000.

Fullres crop:

This model uses 16 texture maps, 13 of them are 4096x4096. The rest are 1024x1024 or less.

very cool, freaky, well done :slight_smile:

Fantastic work you made there.

Very creepy. :smiley:

Awesome! The smudged paint around her eyes gives it a melancholic touch!

Love how you did it around the eyes, looks like a mask. Im not sure if that was intentional or not but so life like. Very well done.

amazing work!

Very nice.
I just didn’t understand why you modeled it in Blender while Mudbox sculpting tools are way better than Blender’s imho.

Cheers everyone!

I merely painted the textures in Mudbox. The model is made with basic polygonal modeling - no sculpting tools used in Blender or Mudbox. The hood is simulated on top of the head and then modified by hand.