Modeled in Blender, texture painting in Mudbox, rendered in Maya with Mental Ray, comp in Photoshop.
Original size 2650 x 4000.
Fullres crop:
This model uses 16 texture maps, 13 of them are 4096x4096. The rest are 1024x1024 or less.
Modeled in Blender, texture painting in Mudbox, rendered in Maya with Mental Ray, comp in Photoshop.
Original size 2650 x 4000.
Fullres crop:
This model uses 16 texture maps, 13 of them are 4096x4096. The rest are 1024x1024 or less.
very cool, freaky, well done
Fantastic work you made there.
Very creepy.
Awesome! The smudged paint around her eyes gives it a melancholic touch!
Love how you did it around the eyes, looks like a mask. Im not sure if that was intentional or not but so life like. Very well done.
amazing work!
Very nice.
I just didn’t understand why you modeled it in Blender while Mudbox sculpting tools are way better than Blender’s imho.
Cheers everyone!
I merely painted the textures in Mudbox. The model is made with basic polygonal modeling - no sculpting tools used in Blender or Mudbox. The hood is simulated on top of the head and then modified by hand.