Daymare: 1998 - Castor H.A.D.E.S. - Unreal Engine Character

Hi, this is a character that I created some time ago for the game Daymare:1998 by Invader Studios.
The target engine was Unreal and I used Blender for the block-out, retopo, uvs and lookdev. High Res Sculpting in Zbrush, Texturing and Baking in Substance Painter. I also created a rig to test the deformations and to animate the character for the breakdown video (I didn’t do the rig for the game). The renders and the breakdown were rendered in eevee except for the clay renders of the high resolution sculpt that were rendered using cycles.

I hope you like it!